Wednesday, May 5, 2010

Testing and Debugging

I had to trace numerous times to find out what the problem was on my game and I found out that I had the names of my enemies wrong. Tracing helps you identify the problem in the code.

Monday, March 29, 2010

Coding Enemies

My enemies will charge at me where ever my hero will be and my enemies will have to be shot down for the hero to survive.

Plaltforms

My game won't require any platform because it is more of a free for all

Running and Jumping etc

My hero will be able to freely move around the screen and shoot the enemy's

Drag and Drop

I will have no need for drag and drop on my game

Characters Effects

I won't really use character effect for my hero but if i did power-up woould have the hero gain more bullets for the heroes gun

Thursday, February 25, 2010

Timer

Timer will be used to see how long it takes to end the level.

Sound Effects

Yes and my sound will be combine with my background by having each different sound with a new level.

Preloader

My game will load in between levels and sometimes boss battles.

Collision Detectection

I will effect it by hitting the enemy and will explode on contact.

Score Keeping

Yes and it would be enemy hit and enemy kill scores

Speacial Effects

I will use it combine with my collision to have better quality and it would mostly timelined.

Scoling Background

Yes, because navagating through the levels from one room to another.

Moving on a Path

It will help because the player will have to navigate though each level and solve clues to get to the end.

Navigating the time

Learning the code was the hardest thing to do and I needed my teacher to help me.

Finding Solutions

My only problem with flash was the coding because I am not to familiar it.

Learning from Others

Joining a team and multiple flash files was a new expericene for me. I felt comforable using the system in class.